Содержание
TheoryEdit
Some analysis of the values of various pieces of gear.
Upgrading itemsEdit
Upgrading headgear, armor, gauntlets and boots adds 1/9th of the health bonus of the armor with no slots. This can be generalized to figure out the health value of equipment with X health and Y charms slots currently after it is upgraded to Z charm slots. X * ( 9 + Z ) / ( 9 + Y ). The value may be off by couple of health points depending on how you round. This formula does not work with weapons.
Figuring out the health of other items at the same tierEdit
It is possible to figure out the health bonus of other items at the same tier. For example if you have a Bramble Cloak and you wanted to know the health of a Hood with the same number of charm slots you multiple the health by 8 and divide by 9. The general formula is known item health * factor of unknown item / factor of known item. There does not seem to be a simple relation ship between the damage value of weapons and the health value of other equipment.
Slot | Factor |
---|---|
Boots | 6 |
Gauntlets | 7 |
Headgears | 8 |
Body armors | 9 |
Where to get equipment of tierEdit
The following table shows where equipment of certain levels can be found or what resource is needed to craft or buy the item.
Tier | Source | Tier | Source | Tier | Source |
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1 | Init | 37 | Gem | 73 | Gem |
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38 | Chest, Monster | 74 | Chest, Monster | |
3 | Chest, Monster | 39 | Gem for 30 minutes after found | |
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5 | Chest, Monster | 41 | Chest, Monster | 77 | Chest, Monster |
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8 | Chest, Monster | 44 | Chest, Monster | 80 | Chest, Monster |
9 | Black Iron, Gold | 45 | Gold, Voidstone | 81 | Gold |
10 | Gold | 46 | Gold | 82 | Gold |
11 | Black Iron, Chest, Monster | 47 | Chest, Monster, Voidstone | 83 | Chest, Monster |
12 | Gem | 48 | Gem | 84 | Gem |
13 | Gem | 49 | Gem | 85 | Gem |
14 | Chest, Monster | 50 | Chest, Monster | 86 | Chest, Monster |
15 | Gem for 30 minutes after found | 51 | Gem for 30 minutes after found | |
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17 | Chest, Monster | 53 | Chest, Monster | 89 | Chest, Monster |
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20 | Chest, Monster | 56 | Chest, Monster | 92 | Chest, Monster |
21 | Dragolith, Gold | 57 | Gold | 93 | Gold |
22 | Gold | 58 | Gold | 94 | Gold |
23 | Chest, Dragolith, Monster | 59 | Chest, Monster | 95 | Chest, Monster |
24 | Gem | 60 | Gem | 96 | Gem |
25 | Gem | 61 | Gem | 97 | Gem |
26 | Chest, Monster | 62 | Chest, Monster | |
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27 | Gem for 30 minutes after found | |
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100 | Spiritstone | ||
29 | Chest, Monster | 65 | Chest, Monster | ||
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32 | Chest, Monster | 68 | Chest, Monster | ||
33 | Ancient Crystal, Gold | 69 | Gold | ||
34 | Gold | 70 | Gold | ||
35 | Ancient Crystal, Chest, Monster | 71 | Chest, Monster | ||
36 | Gem | 72 | Gem |
Unlocking gearEdit
There are two different ways to unlock gear. The first is to reach a certain level, the second is to reach a milestone. The unlocks in these cases are slightly different. Gear unlocked by reaching the required level stays available in the shop, but only the gear unlocked by reaching the highest milestones is available. For example a level 22 character that has reached the Wasteland while have access to 9-25, and 45-49 gear, but lose access to 33-37.
The table below is based on 1.1.0. Versions 1.0.1 had the same missions, but lower level requirements, multiples of 12 instead of 14.
Tiers | Unlock Level | Milestone | |
---|---|---|---|
9-13 | NA | NA | |
21-25 | 14 (was 12 in 1.0) | Reach The Skull Pass | |
33-37 | 28 (was 24 in 1.0) | Reach Bayant Mountain Range | |
45-49 | 42 ? (was 36 in 1.0) | Reach The Wasteland | |
57-61 | 56 ? (was 48 in 1.0)(yes it was but NOT NOW :@) |
Finish The Weeping Woods Elite Or start wave 5 of Eternal battle (Solo) (World Map — click Solo)
|
|
69-73 | 70 ? (was 60 in 1.0) |
Finish the Lupine Peak Elite Or start wave 11 of Eternal battle (Solo) Reach Bayant Mountain Range (Hardcore difficulty in Version 1.5.0) |
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81-85 | 84 (was 72 in 1.0) |
Start Wave 16 of Eternal battle (Solo) Reach The Wasteland (Hardcore difficulty in Version 1.5.0) |
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93-97 | 98 (was 84 in 1.0) | Start Wave 21 of Eternal battle (Solo) (Please take note that this does not work for everyone.) |
Events Prior to DH5
The Demon War (DH4)
The humans of Valenthia and the giants of the Kenashi mountains have been at war for as long as either race can remember. For many, it seemed to be a war that would go on until the sun set one final time, but it was not to be: in a drastic attempt to turn the tide of fortune, both sides summoned demons in an attempt to gain the upperhand.
The demon force was too much for any one man or kenashi to control and soon they ravaged the land, corrupting the innocent and destroying everything in their wake. King Leandro was slain, Kenashi High Shaman were killed, and both cultures fell into ruin. It would surely have been the end of days had it not been for the intervention of the Spirits.
Choosing a single warrior as their avatar, they were able to stem the flow of demons into our world and give us hope that Valenthia might have a future once again.
A Kingdom Broken
With the death of King Leandro, no heir was able to take the throne, and so the kingdom was left with a major power vaccuum. Ser Vahn Cullen, general of what remained of the Valen army, stepped in to act as Regent, but his hands were full with the Demon War. Once the dust settled, there was very little left of the once proud and glorious kingdom of Valenthia…
The Ashken retreated to the deserts to reclaim their ancient homelands, sundering all ties with Valenthia and taking their warriors with them, leaving Valenthia without a third of their strength.
Bandits and raiders once again became kings of the unguarded roads, taking what they pleased with little fear of reprisals from the law.
The surviving demons took over the marshlands, driving out any inhabitants and turning them into the stuff of nightmares.
And the mages, hungry for power, were now free of restrictions, able to once again study dangerous and forbidden magics.
The Rise Of The Bounty Hunter
Not all warriors sat idle while the world around them fell, however: some of them saw this as an opportunity.
Abandoning the strict and restrictive life offered by the military, many of them joined or started their own bounty hunter guilds, working for the highest bidders. While greed remained their main motivating factor, none could deny their efficacity at getting things done where others failed. Slowly but surely, some measure of order crept back into the lives of Valenthians, but always at a price.
It is clear, however, that a more permanent solution must be found as now the bounty hunter guilds, fat with gold and treasure from their contracts, are eyeing each other up. It won’t be long until they start going after each other, and then only the strongest will be left standing…
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26.01.2020 — Новая Цитадель, посвященная Фестивалю Весны — Новые доспехи и оружие в честь Фестиваля Весны — Улучшение системы наград в Штурме Святилища — Особые награды за ежедневный вход, еженедельные задания и Легендарные Охоты во время Фестиваля Весны — Исправление багов
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June Event Schedule
Below is the event schedule for the month of June, comprising of Special Events, Wanted Challenges (WC), Guild Wars (GW), Trials of Elements (ToE) and other miscellaneous events.
Note: This is a provisional calendar and is subject to change over the course of the month.
Special Events
June 10th – 24th: European tournament
June 27th – July 3rd: Summer Event
Wanted Challenges
From June 16th to 19th: New Wanted Challenge (Nature): You’ll be facing Corrupted Dryad to earn the Marvelous Druanti Armor and the Marvelous Pandemonium Staff.
From June 23rd to 26th: New Wanted Challenge (Fire): You’ll be facing Avatar of Flame to earn the Red Judge Armor and the Pyreglyph.
From June 30th to July 3rd: New Wanted Challenge (Light): You’ll be facing Sky Guardian to earn the Stellar Crownus Armor and the Stellar Serenity Maker.
Guild Wars
From June 10th to 12th: Guild Wars — Weeping Woods Seige: In this week Guild Wars, you’ll be able to reap Nature Armors and Weapons.
From June 17th to 19th: Guild Wars — War of the Leaves: In this week Guild Wars, you’ll be able to reap Nature Trinkets.
From June 24th to 26th: Guild Wars — War of Karkesh Forge: In this week Guild Wars, you’ll be able to reap Fire Armors and Weapons.
Trial of Elements
From May 30th to June 12th the theme will be Nature.
From June 13th to 26th the theme will be Fire.
From June 27th to July 10th the theme will be Water.
Miscellaneous Events
Double Gold in the Stronghold every weekends!
June 11th/12th Weekend: All Daily Dungeons will be active
June 15th — 17th: Double XP for Minion Fusion
Weekly Events
Each day of the week from Monday to Friday has a unique daily event that allows players to get various evolution materials which are necessary to evolve your gear. Saturday and Sunday has the Double Gold event, which allows players to win double the amount of gold from successfully raiding other Strongholds.
Also, Wanted Challenges and Guild Wars happen throughout the week in the following schedule:
Friday to Monday would have the Guild War event where Guilds go head-to-head with another Guild to obtain war points for their overall ranking. Upon completion, all participating members in the Guild receive the same rewards, according to their guild’s rank, and varies from Guild War gear (armor and weapon), Trinkets, Chests, Gems and fusion boosters.
Thursday to Sunday would usually feature a Wanted Challenge (first time or repeat) that is released. Players get a chance to obtain event-specific evolution materials and obtain the Wanted Challenge gears, gems and fusion boosters.
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